| Added | Classic (2009) | Alpha 1.2.0 (Oct 2010) | Java 1.0 (Nov 2011) | 2027 (Java & Bedrock) |
| How you enter | Spawn | Obsidian frame lit with flint and steel | End portal frame + eyes of ender in a stronghold | not announced Dungeons II: rifts or the ancient-city portal |
| Signature liquid | Water, lava | Lava seas | None (the void) | not announced Dungeons II: ichor (burns outsiders) |
| Ground palette | Green grass, brown dirt, grey stone | Red netherrack, soul sand | Pale end stone | Pink grass, pink dirt, teal-tinted stone (reported from footage) |
| Trees | Oak, birch, spruce… | Crimson & warped fungi | Chorus plants | White trees with weeping foliage (reported) |
| First mob you meet | Pig, cow, zombie | Zombified piglin, ghast | Enderman | Blub (passive, rabbit-like) |
| Boss | Wither (summoned) | None | Ender Dragon | not announced Dungeons II: Monarch, Sculk Monstrosity |
| Sky | Day/night cycle | Bedrock ceiling, no sky | Dark void | not announced |